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sexta-feira, 29 de junho de 2012

Public Test for Premium Players

Are you curious about the forthcoming summer update? Here is your chance to try out the new content and features before the release: We would like to invite premium players to take part in the summer update test!

If you were a premium player on June 20, 10:00 CEST, you will be able to join the test server. All necessary information and instructions can be found on the test website so make sure to have a look. The download links for the stand-alone test server client can be found in the announcement.
Please note that only testers from the private test may post in the forum there. However, all testers are able to send bug reports.

Enjoy!

 

quarta-feira, 27 de junho de 2012

Challenge Accepted!

The private test of the upcoming summer update has started so it is high time for the next teaser.

Not long ago, a strange dwarf showed up in Kazordoon. He talked about a yet unknown race, the Gnomes, and about an old alliance. The Gnomes are looking for brave adventurers to assist them in their struggle against perfidious enemies. Yet, Gnomes are a bit wary of outsiders so you have to earn their trust before they will let you join their forces.


Once you have gained the Gnomes' confidence, they will take you deeper into their realm. They will show you the crystal barriers that prevent enemies from overrunning the gnomish forces. If you are still willing to help, the Gnomes will grant you access to the other side of the barriers, the so-called challenge dungeons.

Be warned, though, these places are challenging for a reason. This is your chance to prove your fighting skills, and to test your ability to work in team. We would highly recommend to not enter these dungeons on your own. All in all, there will be three different dungeons you need to master with your courage, fighting skills, the will to survive, and last but not least, luck! Still, fortune favours the bold. Everyone who helps to kill the boss that awaits you at the end of every challenge dungeon will be able to grab a reward.

In order to ensure that everyone who took part and caused damage in the boss fights will be able to take his reward, the killer list will be extended after the summer update. This means:
  • everyone who helps to kill a monster will receive experience related to the damage he has caused.
  • in PvP fights the 20 highest damage dealers within the last 60 seconds will get an unjustified kill in case of an unjustified murder.
  • the list of assisted kills will be extended to include all damage dealers within the last 60 seconds that are not already counted as killers. Please note that an assisted kill does not count towards the skull system but it will help the victim to identify who was responsible for his death.
Are you brave enough to accept this challenge? Will you be able to fight your way through the underground dungeons?

Do you have what it takes to survive?

 

quarta-feira, 20 de junho de 2012

Hone Your Skills Offline

Teaser time again! With this year's summer update, we are going to introduce a new premium feature to help you improve your skills in a particular field of your choice while you are logged out: offline training!

Training schools will open up in all major cities in Tibia to give premium players an opportunity to advance the skills of their characters while being offline. You will be able to choose one of the following skill combinations for your training: magic level + shielding, distance fighting + shielding, sword fighting + shielding, axe fighting + shielding, or club fighting + shielding. You simply have to use the corresponding training statue in a training school to log out in order to activate offline training for your character.

Next time you log in, you will be informed about the time period your character has trained offline and about the skill progress it has made during your absence. The skill progress will be determined by certain formulas. Since offline training allows you to sharpen your character's skills more conveniently and without having to use resources such as food, it will be less effective than training skills online. Vocations will influence your offline training progress just like they influence the skill progress when training online.


Here are some further interesting bits and pieces about offline training:
  • A character will only start to train skills offline after you have been logged off with this character for 10 minutes at least. While having offline training activated for one or more of your characters, you can still log in and play with a different character.
  • You will be able to train skills offline for a limited time only. Each character may train offline up to 12 consecutive hours. The offline training time you have left will be displayed in your character stats like stamina, for example.
  • Every second you spend training offline will be deducted from this pool. You will regenerate one second of a character's offline training time for every second you spend online with this character. Additionally, you will regenerate one second for every second you are logged off without using offline training for this character.
  • If you train offline and the training time pool reaches 0 while being offline, every second you are logged out without training will also regenerate one second of your character's training pool. However, to be able to use the regenerated offline training time, you will have to log in and use a training statue again. Let us use an example to illustrate it: Your character has 6 hours of training time left and you log out by using a training statue. You stay offline with this character for 10 hours. Upon login you will get the skill gain for 6 hours offline training and your training pool will have 4 hours left.
The introduction of offline training will also bring along a change of one of the rewards for completing the Shadows of Yalahar quest, namely target dummies. Target dummies have been a controversially discussed feature ever since they were implemented. We want to address the feedback we received on this topic by removing target dummies from the game and providing offline training instead, a convenient way to sharpen skills which is available to all premium players.
Consequently, Telas' laboratory will be cleaned of target dummies with the summer update. Players who completed the Shadows of Yalahar quest will then find some gnarling creatures down there, and a special tool to ensure that they leave the room on the back of one of these hairy beasts.

Last but not least, we uploaded some fancy artworks featuring the Gnome theme on our official Tibia Facebook page. Also check our supported and promoted fansites for translations of this teaser.

Sharpen your skills!

 

quinta-feira, 14 de junho de 2012

Small but Mighty!

Lately, the ancient walls of Kazordoon are telling stories about a strange dwarf who can be found in the temple district of the old mountain city. Rumour has it that he is searching for brave adventurers and is recruiting heroes to avert a danger. A hard and challenging danger no one has ever faced before, threatening a race no one has ever heard of, at a place no one has ever seen...

Tibians, this summer the dwarfs are going to lift one of the their best-guarded secrets: the secret of a long existing alliance between the dwarfs and another underground dwelling race, the Gnomes.


Hidden under the earth for centuries, no one, except the dwarfs had the slightest idea that Gnomes even exist. But now, after an eternity of isolation and solitude, this small folk is in need of brave heroes like you!

The Gnomes are threatened by a hostile force that bleeds this race to a slow but certain death. Therefore, they asked their dwarven allies for support. That is why the dwarfs are now looking for courageous warriors to join the gnomish troops to assist them in their distress. Are you willing to join the Bigfoots, the gnomish brigade which is fighting against the evil menace?

But be warned, the Gnomes do no trust strangers blindly. You will have to pass a few tasks before this wary folk will be convinced to confide in you and to fight together with you side by side.

Search for a dwarf called Xelvar in Kazordoon and hear more about the long unknown and mysterious Gnomes. Visit the underground home of this mushroom loving race and gaze at an environment you have never seen before. Experience a totally new way of travelling with the gnomish crystal teleporters. Learn to travel through the hub, the gnomish linkage between several already existing Tibian cities. Fight creatures you have never dreamed of.

Your courage and bravery might be rewarded with new outfits and mounts, given by the Gnomes. But what enemy awaits you? What evil force threatens this small race? What foe can be so mighty to menace a whole nation?

More amazing pictures of the gnomish area and new monster cards can be found on our supported and promoted fansites so make sure to pay them a visit.

Are you curious? Stay tuned for more to come!

 

quarta-feira, 13 de junho de 2012

Premium Scrolls and Preview Game Worlds

Today, we have exciting news for you, Tibians!

Premium Scrolls, a new way to upgrade your account to premium, are finally available. In order to add premium time to your account, you can now purchase Premium Scroll packages of various sizes. Once your payment for a Premium Scroll package has been confirmed, the corresponding number of Premium Scrolls is added to your balance. You can now activate scrolls immediately to add premium time to your account or transfer them into the game if you meet certain requirements. If you want to know more about the requirements you have to meet to be able to transfer Premium Scrolls into the game, check the "Premium Scrolls" section on your account management page.
Please note that unless you have set up a subscription, premium will not be extended automatically so each Premium Scroll must be activated individually. We recommend you to thoroughly read the updated manual as it contains important information about Premium Scrolls and the order process.
We have also updated the comments of the Tibia Rules 1c) and 2c) to cover the advertising of ingame trades involving Premium Scrolls that have been transferred into the game. Advertising trades of any kind that involve the paying of real money are still considered illegal.

We have also launched the two eagerly awaited preview game worlds Aurora and Aurera today. Both worlds are not in a preview phase yet, so they are exactly like all other game worlds at the moment except for two notable differences: It is not possible to transfer characters to or away from these game worlds. Furthermore, double experience points and double skill training are enabled there. For further details please have a look at the announcements on the world boards of Aurera and Aurora. Please also note that only premium accounts will be able to play on these worlds during the first week.

Enjoy!

 

segunda-feira, 4 de junho de 2012

CM? CS? GM? PM? What??

The abbreviations CM, CS, GM, PM are widely spread in Tibia and in our office, too. We use them in our communication among each other, and also publicly. But what do they stand for? What do they mean and who do they refer to?

Let us start with PM, this is the easiest one to explain. PMs are product managers. They are basically the decision makers, apart from the managing directors, who you might know under the names Guido, Stephan, Durin and Steve. For Tibia, the PMs are Craban and Skyrr.
The next abbreviation, GM, has quite a historic connotation in Tibia. Probably everybody knows that GM stands for gamemaster. The term gamemaster, however, is not very clear. Players often use this term to refer to the former voluntary helpers, who were indeed the real gamemasters. That term is also often used, though, by players to refer to CipSoft employees, be it customer support members, or community managers.
The real gamemasters, the voluntary helpers, were recruited from the community, and supervised and monitored by CipSoft employees. They were patrolling the game worlds ingame, keeping their eyes out for rule violators, and assisted players in conflicts whenever possible.
The first employees of CipSoft also joined the crew of voluntary gamemasters with ingame gamemaster characters, besides their other tasks. Ingame characters of gamemasters were marked with a "GM" in front of the character name, which might be one of the reasons why that abbreviation is the one most widely spread to refer to anybody who could help with a problem.
At the end of August 2010, the era of volunteer gamemasters came to an end, and the only GMs that you might come across today ingame are paid employees of CipSoft, who work in the customer support team. And actually, only the employees who have been working for CipSoft for quite a while already are still in possession of the abbreviation "GM" in front of their character names. If an employee, no matter at which department he works, creates an official CipSoft account for Tibia today, there will not be any abbreviation in front of any character names any longer. So the term "gamemaster" is really a term of Tibia's past. All existing official CipSoft accounts can be seen at this overview.

In September 2008, a new department was formed in CipSoft. The community management. From this point on, it was internally distinguished between customer support (CS) and community management (CM), and the working fields were divided among these two departments.

What do you expect from a CM?

An interesting fact that we learned from your feedback in the feedback form What do you expect from CMs? is that many players do not differentiate between CS and CM. In this particular feedback form, we wanted to know what you, our players, would expect from a community manager. We read all your feedback entries, and categorised them. An overview over these categories and the percentage of feedback entries that related to each category can be seen in the picture below.


As you can see, the largest part of the feedback referred to customer support and in particular, the rule enforcement. The most frequent comments referred to the lack of a form of ingame rule enforcement, somebody who you can turn to ingame in case you come across a problem. The most frustrating situation in which you would wish for an ingame rule enforcement is when you come across a player who is using a bot and occupying a spawn and killing all the monsters. Now this feedback did not really come as a surprise.
Other situations that were mentioned in which you wish for help ingame concern power abuse issues, and other unfair behavior of other players like luring and thieving.

Having somebody ingame to talk to is not only important for rule enforcement or conflict situations, though. Many players also told us that they would like to see more events and contests, also a better support for ingame events created by players and somebody who would simply log in from time to time for a chat. These fields actually do concern the community management of CipSoft. We will, of course, keep this feedback in our minds to try to find a way to offer you something more in that direction. However, addressing this will be difficult, for the mere fact that there are 77 game worlds we would have to attend to at the same time, and we are only three community managers.

The third top category of your feedback referred to collecting feedback and working with proposals. This process, collecting and evaluating feedback, is actually the main focus of a community manager's daily work at CipSoft.
Many participants of the feedback form also asked for an improvement of our work regarding proposals. And we are happy to say that this is already on our to do list and you will see some changes on the proposal board, soon. Unfortunately, joining player discussions about a proposal, as some of you suggested, will not be possible, but a better way of informing you about the status of your proposal is planned.
Something several players have asked for, concerning the feedback process, is to receive more information on what happens with the feedback. You not only wish for information on what will be decided, but also information on how the developers reacted, for example. We will also try to keep this in mind when communicating about feedback, however, this will not be possible in each and every situation.
All in all, concerning feedback and proposals, we will keep in mind to try to return more feedback to you, feedback about what happens internally. Many of you defined correctly in the feedback form that a community manager is a link between CipSoft and the community, we community managers are your voice within CipSoft, and we are also the voice of CipSoft, when it comes to communicating back to you. It is understandable that some of you are kind of fed up with the sentence "thank you for your feedback, we have forwarded it" and that you would like to receive further information about what follows. We try to communicate as much as we can, however, we often face the situation that we do not have much to share back in a timely manner, since some things are put up for discussion, a discussion that will take place at a much later point in time.

As a closing comment to the feedback form, we would like to say thank you to everybody who participated and submitted feedback. There were many valuable comments that we can use to improve our work.

Now we have written a lot about the customer support and the community management departments, without saying in detail what each of them is responsible for. We are aware of the fact that a customer with a concern, problem or request simply wants a competent dialogue partner and that it does not really matter which department that person is actually working for. It is merely important that there is somebody who can solve your problem, will listen to your feedback, or answer your question, or assist you in any other matter that you might need assistance with in Tibia. However, knowing who is responsible for what might also help you choosing the right way of addressing a matter, which might ease the working process and provide a quicker result for you.

Both departments, customer support and community management, work in the field of customer relations, however, the support team focusses more on single player problems or questions, while the community management team is focused on communication addressed to a broader audience. In detail, this means:

Customer Support

Our customer support team can be contacted in case you have a problem or a question. This can very easily be done via sending an email to support@tibia.com, or in case of a billing question, to billing@tibia.com.
You can also sometimes find answers from customer support members on the public support boards, for example, the billing support board or the technical support board. However, these boards are mainly monitored by tutors who do a great job answering questions from other players there. The support team conversely answers questions that tutors come across and cannot answer themselves on the Tutor Main board, to which all tutors have access.
Further, our customer support team also handles the rule enforcement, like board reports, statement reports, and name reports that you submit.
A word that describes the work of the customer support team best is the word help.

Community Management

The community management department mainly collects, evaluates and forwards feedback, including proposals. This is done through polls, feedback forms, our forums, as well as the forums on supported and promoted fansites.
We inform with news, newstickers, featured articles, posts in the auditorium and via Facebook.
We also support ingame events organised by supported and promoted fansites, and offer a form of support for ingame events with the public event board. Also, we organise contests ourselves from time to time.
The coordination of fansites is also a task in the community management department.
Words that describe the community management best are: information, feedback and events.


We know that abbreviations, even though they are often used, are just as often confusing, and not known by everybody. We hope that with this article, we were able to shed some light on what we refer to when we use the above mentioned ones.

Thanks for your feedback!